> ## Documentation Index
> Fetch the complete documentation index at: https://catchbackcards.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Why CatchBack Packs Are Different

> How CatchBack solves the problems traditional pack-opening sites create — with concrete pack tiers, real odds, and a guaranteed 80% buyback

Most pack-opening sites fill their packs with cards no one actually wants and hide the odds you're playing against. CatchBack flips that: every pack publishes its real odds, every pull has a guaranteed buyback, and you can pick the risk level you want before you open.

## What's actually in our packs

We offer two pack families across multiple game catalogs:

### Standard pack tiers

| Tier              | Price   | Best for                                          |
| ----------------- | ------- | ------------------------------------------------- |
| **Base Pack**     | \$1     | Bulk openings, casual entry                       |
| **Starter Pack**  | \$8     | First-time pulls, getting a feel for the platform |
| **Bronze Pack**   | \$25    | Reliable mid-value pulls                          |
| **Silver Pack**   | \$50    | Step-up tier, broader card pool                   |
| **Gold Pack**     | \$100   | Premium tier with higher ceilings                 |
| **Platinum Pack** | \$250   | Elite tier, balance of value and rarity           |
| **Emerald Pack**  | \$500   | Ultra tier, chase-grade pools                     |
| **Diamond Pack**  | \$1,000 | Top tier, highest expected value, biggest hits    |

Each tier has a published bucket distribution showing the price range you can pull and the probability of each range.

### Specialty packs

Seasonal and themed packs that drop throughout the year:

* **Valentine's Day CatchPack** — \$50
* **Lunar New Year CatchPack** — \$50
* **Easter CatchPack** — \$50
* **PSA 10 CatchPack** — \$250 (graded edition)

### Game catalogs

Every standard tier is available across multiple TCG catalogs:

* **Pokémon**
* **One Piece**
* **Sports cards**
* **Riftbound**

You pick the game before you pick the pack.

## Pick your risk level

Before you open a standard pack, choose how the odds tilt:

<CardGroup cols={3}>
  <Card title="Chill" icon="leaf">
    Tighter probabilities around the expected value. Fewer extreme outcomes — more consistent pulls.
  </Card>

  <Card title="Standard" icon="scale-balanced">
    The default distribution. Balanced expected value with a real shot at upside.
  </Card>

  <Card title="Hot" icon="fire">
    Heavier weighting toward the rare end of the pool. Bigger swings — bigger upside, bigger floor risk.
  </Card>
</CardGroup>

Same pack price, different odds. You see the full probability table for each risk level before you spend a cent.

## Problems we don't have

### Misleading expectations

**Most pack sites:** Show grail cards in marketing, hide the floor odds. You don't find out the typical pull is junk until after you spend.

**CatchBack:** Every pack tier publishes the full probability table — every bucket, every percentage, for every risk level — before you open. No surprises.

### "Average pull \< pack cost" economics

**Most pack sites:** Bake their margin into the pack so the typical pull is worth less than what you paid. That's how they make money.

**CatchBack:** Our packs are priced so that **average pulled value ≈ pack price**. Open a \$50 Silver pack, your average hit is around \$50. We don't make money on the math being against you.

### Disappointing floor hits

**Most pack sites:** Floor pulls are filler cards no one wanted.

**CatchBack:** Floors are real cards from the published pool, with real market value. Even your worst pull is something you could actually sell.

### Take-it-or-leave-it buyback windows

**Most pack sites:** Buyback offers expire in minutes. You can't think it over, watch the market, or hold for upside.

**CatchBack:** Every card we sell comes with a **perpetual 80% buyback guarantee**. You can hold for as long as you want and cash out whenever you choose.

### Unverifiable randomness

**Most pack sites:** Black-box RNG. You can't audit fairness.

**CatchBack:** Every pull is seeded by your transaction ID and produced by a deterministic algorithm we publish. Same inputs always produce the same output — verifiable on every pull. See [Provably Fair](/about-catchback/provably-fair) for the technical details.

### Hidden fees, paid promotion

**Most pack sites:** Listing fees, final value fees, promoted listings, category penalties.

**CatchBack:** Flat \$1 marketplace fee per party, no listing fees, no paid promotion. See [Marketplace](/about-catchback/marketplace).

## Side-by-side

| Feature                  | Other Pack Sites             | CatchBack                                            |
| ------------------------ | ---------------------------- | ---------------------------------------------------- |
| **Pack odds disclosure** | Hidden or vague              | Full probability table for every tier and risk level |
| **Pack tiers**           | One-size-fits-all            | 8 standard tiers + seasonal specialty packs          |
| **Game catalogs**        | Usually one TCG              | Pokémon, One Piece, Sports, Riftbound                |
| **Risk customization**   | None                         | Chill / Standard / Hot before you open               |
| **Custom packs**         | Not offered                  | Build your own pack with selected cards and odds     |
| **Average pull value**   | Below pack price (by design) | ≈ pack price by design                               |
| **Buyback**              | Limited-time offers or none  | Perpetual 80% market-value guarantee                 |
| **Fairness**             | Trust us                     | Deterministic seeded RNG, every pull verifiable      |
| **Marketplace fees**     | 10-15% of sale price         | Flat \$1 per party                                   |

***

*Ready to try it?* [Browse packs](https://catchbackcards.com/packs) or [build your own](https://catchbackcards.com/packs/custom).
